Wednesday, December 14, 2005

New Video Game Designed To Have No Influence On Kids' Behavior

I'm laughing at this article about a new video game "Stacker" where one stacks boxes. Here's a short clip (or read the whole article, from the Onion, here).

Take-Two executives said they were inspired by "real critics."

"We're just giving kids what their parents say they need," said Take-Two vice president of marketing Allyson Spicer. "In today's economic environment, it's foolish not to listen to the people who dislike everything about our products."

Though some have compared Stacker to Tetris, those within the industry have been quick to draw distinctions between the two games.

"Tetris' suggestively twisting and turning blocks, violent falling motions, and increasingly frenzied suspense are a potential influence on children," said video-game ethicist Steve Contreras. "By contrast, after playing Stacker, with its eternally unchanging shapes and gentle lowering actions, I doubt a child would ever want to arrange any sort of virtual block again. This is exactly what this controversial industry needed to rescue its reputation."